Welcome to Wall Worm

Wall Worm is both a gaming community and a design community. We are an association of gamers who also love to develop our own game content. Our primary focus is the Source Game Engine.

The most likely reason you are here is to learn about the Wall Worm Model Tools. This domain is primarily about using the various Wall Worm tools that allow you to create content for the Source Engine inside 3ds Max.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source.

We work in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.



Featured Articles

Exporting CAT and Biped Models

Posted on Jul 19, 2013 | Last Updated Aug 15, 2013

Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.

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cat, biped, animation, character, bip

VBSP Parser

Import Detail Sprites into 3ds Max
Posted on Oct 31, 2013 | Last Updated Feb 22, 2014
VBSP Importer

Import prop details from your VBSP files.

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vbsp, detail, sprites, importer, detailsprites

Latest Articles

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Mar 16, 2014

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

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2d sky, sky writer

Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

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3d skybox

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

Making Your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.

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sky, 2d, 3d, toc

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 6, 2014

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

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material, transparency, reflectivity

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Dec 21, 2013

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

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blend, worldvertextransition, material, displacement

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

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Wall Worm Year in Review: 2013

Posted on Dec 17, 2013 | Last Updated Dec 17, 2013

Review of Wall Worm development in 2013.

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blog, 2013, briscoe, dear esther, source

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

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phong, material, vmt, phongboost, reflections

MAP Importer

Posted on Oct 13, 2013 | Last Updated Oct 13, 2013
cs 1.6 importstonerhenge, map, level, importCS 1.6 Map Imported into 3ds Max

3ds Max MAP file format importer.

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map, importer. HL1, goldsource level