Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature, such as the CorVex plugin.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

Exporting CAT and Biped Models

Posted on Jul 19, 2013 | Last Updated Oct 31, 2014

Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.

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cat, biped, animation, character, bip, skin, animated model

Wall Worm Needs You

Posted on Jul 22, 2014 | Last Updated Jul 22, 2014

Wall Worm has reached a point where more users need to support the project.

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Latest Articles

BSP Compile Log

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Viewing and using the BSP Compile logs.

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vbsp, bsp, compile, log, error

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Mar 16, 2014

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

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2d sky, sky writer

Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

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3d skybox

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

Making Your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.

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sky, 2d, 3d, toc

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 6, 2014

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

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material, transparency, reflectivity

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Dec 21, 2013

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

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blend, worldvertextransition, material, displacement

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

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Wall Worm Year in Review: 2013

Posted on Dec 17, 2013 | Last Updated Dec 17, 2013

Review of Wall Worm development in 2013.

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blog, 2013, briscoe, dear esther, source