Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature, such as the CorVex plugin.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

The Age of Free Game Engines is Here

Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
de_pontificiWrinklemaps in 3ds Max

The game engines are all going free and Wall Worm Pro is now available.

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Wall Worm: Work Flows and Other Things

Posted on Aug 14, 2015 | Last Updated Aug 14, 2015

Some new videos on the Wall Worm Workflow for Source.

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workflow, pipeline

Latest Articles

Unknown System Exception

Posted on Jul 10, 2015 | Last Updated Jul 10, 2015

Steps on fixing problems with an Unknown System Exception when importing files.

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unknown system exception, vmf importer, fgd parser

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Jun 27, 2015

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

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goldsource, wwmt, model, export, compile, smd, qc, requirement

Advanced Texture Controls

Posted on Jun 24, 2015 | Last Updated Aug 14, 2015

With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.

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vtf, wwpro, texture, procedural

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Mar 24, 2015

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Mar 9, 2015

Article on re-using existing props in a scene.

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props

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 9, 2015

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Importing WAD Files

Posted on Feb 10, 2015 | Last Updated Mar 1, 2015

Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.

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wad, xwad, importer

Wrinklemaps

Posted on Feb 7, 2015 | Last Updated Feb 18, 2015

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

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wrinklemaps, flex, facial, texture, wrinkle

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Jan 19, 2015

Information on adding bones to your model or controlling advanced parameters.

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bones

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jun 27, 2015

Wall Worm's MAP export for Goldsrc.

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goldsource, goldsrc, level, map, export, rmf, compile