Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games include Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

On the Grid

Posted on Sep 8, 2015 | Last Updated Jun 21, 2016

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated May 22, 2016

Overview on porting scenes and levels from other sources.

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port, convert, scenes, games, levels

Latest Articles

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Dec 29, 2015

Information on displacement alpha blending and the shaders you can use to visualize the blending.

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worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Nov 17, 2015

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

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anniversary, development, history

Exporting Animated Particle Textures

Posted on Oct 20, 2015 | Last Updated Oct 21, 2015

Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.

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animated vtf, particles, makesheet, mksheet, .mks, .sht

Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Wall Worm: Work Flows and Other Things

Posted on Aug 14, 2015 | Last Updated Aug 14, 2015

Some new videos on the Wall Worm Workflow for Source.

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workflow, pipeline

Unknown System Exception

Posted on Jul 10, 2015 | Last Updated Oct 29, 2016

Steps on fixing problems with an Unknown System Exception when importing files.

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unknown system exception, vmf importer, fgd parser

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Jul 23, 2016

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

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goldsource, wwmt, model, export, compile, smd, qc, requirement

Advanced Texture Controls

Posted on Jun 24, 2015 | Last Updated Mar 31, 2017

With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.

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vtf, wwpro, texture, procedural

The Age of Free Game Engines is Here

Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
de_pontificiWrinklemaps in 3ds Max

The game engines are all going free and Wall Worm Pro is now available.

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Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props