Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games include Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

On the Grid

Posted on Sep 8, 2015 | Last Updated Jun 21, 2016

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

Read More

grid, snaps, level design

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated May 22, 2016

Overview on porting scenes and levels from other sources.

Read More

port, convert, scenes, games, levels

Latest Articles

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Jan 29, 2016

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

Read More

2d sky, sky writer

Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

Read More

3d skybox

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

Read More

sky

Making Your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.

Read More

sky, 2d, 3d, toc

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 6, 2014

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

Read More

material, transparency, reflectivity

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Feb 22, 2015

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

Read More

blend, worldvertextransition, material, displacement

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

Read More

Wall Worm Year in Review: 2013

Posted on Dec 17, 2013 | Last Updated Dec 17, 2013

Review of Wall Worm development in 2013.

Read More

blog, 2013, briscoe, dear esther, source

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

Read More

phong, material, vmt, phongboost, reflections

VBSP Parser

Import Detail Sprites into 3ds Max
Posted on Nov 1, 2013 | Last Updated Feb 22, 2014
VBSP Importer

Import prop details from your VBSP files.

Read More

vbsp, detail, sprites, importer, detailsprites