Wall Worm
Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.
See the official Autodesk blog feature about Wall Worm developer Shawn Olson, Wall Worm and Black Mesa: From Black Sheep to Black Mesa and Beyond.
Common Destinations
Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games including Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.
Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.
Featured Articles
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
VMF Importer



You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Latest Articles
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Using 4Way Blends

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
A Source for New Tools
2016 Year in Review for Wall Worm



Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
MDL File Loader

Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Wall Worm, the Angry Teapot and the Art of Xen


Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.