Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.