Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
Using Props in Your Scene
Article on re-using existing props in a scene.