Source Engine
Articles related to the Source Game Engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.