Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.