VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.