VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.