Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Privacy Policy
The Wall Worm Privacy Policy.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.