On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Level Design
An introduction into level design for Source using 3ds Max.
BSP Compile Log
Viewing and using the BSP Compile logs.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.