Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
End User License Agreement
End User License Agreement for Wall Worm Products.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.