Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.