Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
WWMT Utilities
Some information on utilities in Wall Worm.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.