Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.