Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
BSP Compile Log
Viewing and using the BSP Compile logs.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.