Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.