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Running Function with Keyboard Shortcut Opens Docs URL

Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Posted on Aug 1, 2017 | Last Updated Aug 1, 2017

Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.

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SHIFT, shortcut, keyboard, docs

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 22, 2023
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

Level Design

Posted on Feb 12, 2012 | Last Updated Apr 23, 2018

An introduction into level design for Source using 3ds Max.

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level design, 3ds max, source game engine, overview, keynotes, argument for, why

Detailer

Bringing life to your scenes
Posted on Nov 22, 2013 | Last Updated Dec 27, 2021

Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.

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detail, sprite, vbsp, exporter, sprite card, sprite sheet, foliage, landscape

DMX, SMD and VTA Exporter

Posted on May 5, 2012 | Last Updated Oct 14, 2018

Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.

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dmx, smd, export, exporter, 3ds max, 3ds max 2014, vta, source, sdk, game

Viewport Freezes in 3ds Max 2017+

Fix: Update to the latest NVidia drivers.
Posted on Apr 13, 2017 | Last Updated Jul 4, 2017

The Max viewport can freeze and become unresponsive with Nitrous in DX 11.

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3ds max, viewport, freeze, hang, 2017, 2018, nitrous, directx shader, dx11, NVidia, windows 10

Displacement edge abutting other edges

Posted on Jan 23, 2016 | Last Updated Jan 23, 2016

Help understanding the VBSP compile warning about displacement edge abutting other edges.

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displacement, edge, abutting, other, edges, compile

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

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worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Nov 2, 2019

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

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goldsource, wwmt, model, export, compile, smd, qc, requirement

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

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bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group