Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.