Quick Search

More Options

Advanced Search

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated May 28, 2017

Instructions on converting a scene into a model.

Read More

propper

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Aug 1, 2017

Overview on porting scenes and levels from other sources.

Read More

port, convert, scenes, games, levels

Why are Models Appearing as Cubes?

When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017

This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.

Read More

mdl, model, cube

MDL File Loader

Posted on Sep 23, 2016 | Last Updated Apr 28, 2017
Wall Worm and Black Mesa MDL plugin

Geometry Plugin to load Valve's MDL files directly into 3ds Max.

Read More

mdl, model, import, vpk

Mass Model Fetch

Posted on Mar 12, 2017 | Last Updated May 30, 2017

The Mass Model Fetch Utility allows you to import multiple props into your scene at once.

Read More

mdl, import

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

Read More

gcfscape, crowbar, vtfedit, import

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

Read More

props

Wall Worm Beta Changelog

Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.

Read More

2010, beta

Entities are Missing in Exported Scene

Posted on Aug 29, 2016 | Last Updated Aug 29, 2016

Information on why some entities might not export into the game and how to fix that.

Read More

entities, missing, fix, help

Detailer

Bringing life to your scenes
Posted on Nov 22, 2013 | Last Updated Nov 2, 2015

Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.

Read More

detail, sprite, vbsp, exporter, sprite card, sprite sheet, foliage, landscape