Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Vtex.exe - ERROR: Can't convert image from RGBA8888 to DXT1 in CalcLowResImage
This error occurs if you are trying to compile an image that has a dimension that isn't a Power of 2.
Export Textures
How to export your model textures from 3ds Max to Source.
Using Props in Your Scene
Article on re-using existing props in a scene.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.