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CorVex Utility Floater

Posted on Jul 25, 2017 | Last Updated Jul 29, 2017

Basic overview of the CorVex Utility Floater.

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CorVex

Posted on Dec 10, 2013 | Last Updated Sep 1, 2017

CorVex is a geometry plugin for 3ds Max aimed at quickly building game level layout and convex walls with simple parametric controls and planar UV mapping.

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corvex, level design, plugin, wall, walls, blocks, convex, parametric

Purging Corrupt Utility Files

Posted on Sep 23, 2016 | Last Updated Sep 23, 2016

Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.

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purge, corrupt, error

Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Aug 1, 2017

Overview on porting scenes and levels from other sources.

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port, convert, scenes, games, levels

Utilities Rollout

Posted on Feb 12, 2012 | Last Updated Jul 27, 2012

The utulities rollout contains various features, functions and utilities to help work with WWMT models.

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Normal Tools

Posted on Aug 6, 2014 | Last Updated Sep 12, 2017

Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.

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normals, edit normals, smoothing, hard edge, script, commercial

Mass Model Fetch

Posted on Mar 12, 2017 | Last Updated May 30, 2017

The Mass Model Fetch Utility allows you to import multiple props into your scene at once.

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mdl, import

Wall Worm

Posted on Feb 12, 2012 | Last Updated Dec 7, 2016

Wall Worm tools, utilities, plugins and scripts for creating Source Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.

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wall worm, wwmt, 3ds max, source game engine, models, qc, export, docs, documentation, vmf, smd, level design, plugin, script, maxscript, free, corvex

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

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Lightmapped_4WayBlend, 4way blend, vertex paint