My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Vtex.exe - ERROR: Can't convert image from RGBA8888 to DXT1 in CalcLowResImage
This error occurs if you are trying to compile an image that has a dimension that isn't a Power of 2.
PBR Material Support
PBR Material support in Wall Worm.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.