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OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

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osl, blendmodulate, 2019

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

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osl, seamless_scale, triplanar, 2019

OSL WorldVertexTransition

Posted on Apr 25, 2018 | Last Updated May 7, 2018

The OSL Shader for WorldVertexTransition.

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osl, blend, worldvertextransition

Convert Blends and 4ways to OSL

Posted on Jul 24, 2018 | Last Updated Jul 24, 2018

Converting DX Blend Shaders to renderable OSL shaders.

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render, displacements, directx, osl

Source Engine

Posted on Feb 12, 2012 | Last Updated May 15, 2015

Articles related to the Source Game Engine.

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source game engine

Rad Topics

Posted on Feb 12, 2012 | Last Updated Aug 14, 2013

Articles related to making and using radiosity in your levels.

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rad, light, shadow, compile, vrad

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

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substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 1, 2018

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

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material, transparency, reflectivity