Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.