Arch Primitive
Posted on Aug 18, 2015 | Last Updated Apr 22, 2020
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
arch, geometry, brush
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
End User License Agreement
Posted on Jan 13, 2015 | Last Updated Nov 29, 2015
End User License Agreement for Wall Worm Products.
eula, license agreement
Making your 3D Skybox
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3d skybox
Setting Up Wall Worm for Goldsource
Posted on Aug 28, 2016 | Last Updated Oct 18, 2019
Overview of setting up Wall Worm for Goldsrc.
goldsource, goldsrc, hl1, cs1.6, installation, setup
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
WWMT Textures
Posted on Feb 12, 2012 | Last Updated Jun 18, 2015
Information on exporting Wall Worm Model Tools WWMT textures.
texture, export, model, vtf, vmt, tga, 3ds max, wallworm