Nudge Tools
Nudge Tools in Wall Worm
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.