Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.