Posted on Sep 8, 2015 | Last Updated Oct 5, 2017
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
grid, snaps, level design, snapping
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Aug 1, 2017
Overview on porting scenes and levels from other sources.
port, convert, scenes, games, levels
Posted on May 29, 2015 | Last Updated Feb 19, 2016
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
snapvertstogrid, snap, grid, modifier, plugin
Posted on Feb 12, 2012 | Last Updated Sep 6, 2017
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Posted on Jan 10, 2016 | Last Updated Jan 10, 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
blog, contest, 2016
Posted on Dec 10, 2013 | Last Updated Sep 1, 2017
CorVex is a geometry plugin for 3ds Max aimed at quickly building game level layout and convex walls with simple parametric controls and planar UV mapping.
corvex, level design, plugin, wall, walls, blocks, convex, parametric