Posted on Jan 17, 2015 | Last Updated Jan 6, 2018
Wall Worm's MAP export for Goldsrc.
goldsource, goldsrc, level, map, export, rmf, compile
Posted on Oct 25, 2019 | Last Updated Oct 26, 2019
Steps on converting a collection of displacements to props.
displacements, convert, props, mdl, render to texture
Posted on Jan 11, 2018 | Last Updated Aug 14, 2020
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
vmf, rmf, map, import, batch, convert to fbx
Posted on Jul 18, 2012 | Last Updated Jan 16, 2015
Wall Worm file importers.
importer, importers, smd, vtf, vmf, vmt, qc, map, source, goldsource
Posted on Feb 12, 2012 | Last Updated Jan 23, 2020
This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.
materials, textures, vmt, vtf, tga, source engine