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Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

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Lightmapped_4WayBlend, 4way blend, vertex paint

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

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propper, cluster, clustering, merging, optimizing

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

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phong, material, vmt, phongboost, reflections

Utilities Rollout

Posted on Feb 12, 2012 | Last Updated Jul 27, 2012

The utulities rollout contains various features, functions and utilities to help work with WWMT models.

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Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

Wall Worm Beta Changelog

Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.

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2010, beta