Converting Displacements to Models
Steps on converting a collection of displacements to props.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.