Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Level Design
An introduction into level design for Source using 3ds Max.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
BSP Compile Log
Viewing and using the BSP Compile logs.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.