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[FIXED] Blend Materials Crashing 3ds Max 2021

Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
Posted on May 26, 2020 | Last Updated Dec 19, 2020

There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.

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crash, cer, 2021, dx, shader, blend, fix

Brush Materials have incorrect rotation and scale when using the DirectX Shader

Posted on Apr 10, 2012 | Last Updated Apr 10, 2012

The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.

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material, bug, directx shader, rotation, scale

Convert Blends and 4ways to OSL

Posted on Jul 24, 2018 | Last Updated Jul 24, 2018

Converting DX Blend Shaders to renderable OSL shaders.

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render, displacements, directx, osl

Unknown Bitmap Filetypes Crash VMF Exporter

Do not use bitmap filetypes that Max doesn't know how to read.
Posted on Oct 18, 2012 | Last Updated Oct 18, 2012

Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.

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vmf, crash, material, vtf

Textures

Posted on Feb 12, 2012 | Last Updated Jan 23, 2020

This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.

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materials, textures, vmt, vtf, tga, source engine

Archive of Wall Worm Version 2 Changelog

Archive of Changelog 2014 to early 2017
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.

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2014, 2015, 2016, 2017

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

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worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Feb 2, 2019

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

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blend, worldvertextransition, material, displacement

Archive of Wall Worm Version 1 Changelog

Archive of Changelog 2011-2014
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of Wall Worm Version 1.X changelog in 2011 through 2014.

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2011, 2012, 2013, 2014

Archive of Wall Worm Version 3 Changelog

Archive of Changelog early 2017 to early 2019
Posted on Jan 24, 2020 | Last Updated Jan 24, 2020

Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.

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2017, 2018, 2019