Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.