Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.