Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.