Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.