Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Source Engine
Articles related to the Source Game Engine.