Wall Worm Model Tools
The Wall Worm Model Tools (WWMT) is a MAXScript utility to help you send your models from 3ds Max to Valve's Source Game Engine. The purpose is to make the process go faster. If you've ever made a model for the Source Game Engine, you know how much of a drag it is--all of the work comes after you've designed your model.
With WWMT, there is no more need to write QC and VMT files in most circumstances. With WWMT and the VMF exporter, you can even output your models and level all at once!
Here are some pages to help you learn more about WWMT:
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Wall Worm Toolbars
Wall Worm Toolbars available for 3ds Max 2017+.
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Instructions on painting stereo weights to export into DMX.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.