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Wall Worm Model Tools

The Wall Worm Model Tools (WWMT) is a MAXScript utility to help you send your models from 3ds Max to Valve's Source Game Engine. The purpose is to make the process go faster. If you've ever made a model for the Source Game Engine, you know how much of a drag it is--all of the work comes after you've designed your model.

With WWMT, there is no more need to write QC and VMT files in most circumstances. With WWMT and the VMF exporter, you can even output your models and level all at once!

Here are some pages to help you learn more about WWMT:

Latest Articles

Animated Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating an animated texture in 3ds Max and exporting to Source.

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animated texture, vtf

Rotating Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating VMTs that animate the texture rotation.

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rotate, texture, animate, proxies vmt

Scrolling Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Steps for creating scrolling textures and exporting to Source.

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scroll, scrolling, texture, vmt, proxies

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated May 22, 2016

Overview on porting scenes and levels from other sources.

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port, convert, scenes, games, levels

On the Grid

Posted on Sep 8, 2015 | Last Updated Jun 21, 2016

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Jul 23, 2016

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

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goldsource, wwmt, model, export, compile, smd, qc, requirement

Advanced Texture Controls

Posted on Jun 24, 2015 | Last Updated Aug 14, 2015

With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.

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vtf, wwpro, texture, procedural

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Mar 24, 2015

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Mar 9, 2015

Article on re-using existing props in a scene.

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props

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Apr 17, 2016

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Subtopics of Wall Worm Model Tools