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Wall Worm Model Tools

The Wall Worm Model Tools (WWMT) is a MAXScript utility to help you send your models from 3ds Max to Valve's Source Game Engine. The purpose is to make the process go faster. If you've ever made a model for the Source Game Engine, you know how much of a drag it is--all of the work comes after you've designed your model.

With WWMT, there is no more need to write QC and VMT files in most circumstances. With WWMT and the VMF exporter, you can even output your models and level all at once!

Here are some pages to help you learn more about WWMT:

Latest Articles

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Mar 24, 2015

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Mar 9, 2015

Article on re-using existing props in a scene.

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props

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 9, 2015

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Wrinklemaps

Posted on Feb 7, 2015 | Last Updated Feb 18, 2015

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

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wrinklemaps, flex, facial, texture, wrinkle

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Jan 19, 2015

Information on adding bones to your model or controlling advanced parameters.

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bones

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

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Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod after Steampipe
Posted on Aug 18, 2013 | Last Updated Aug 19, 2013

Instructions and video on setting up Wall Worm to export levels, models and materials after the Steampipe update.

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gmod, garry's mod, garrysmod, steampipe, setup

Exporting CAT and Biped Models

Posted on Jul 19, 2013 | Last Updated Dec 10, 2014

Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.

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cat, biped, animation, character, bip, skin, animated model

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Aug 6, 2013

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

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bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group

Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Dec 2, 2012

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

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IK, collisionjoints, jigglebone, jointcontraint

Subtopics of Wall Worm Model Tools