This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Click Wall Worm > Wall Worm Level Design > Wall Worm Misc Tools > Soundscaper .
Run Soundscaper after you have added all the env_soundscape and env_soundscape_triggerable entities into your map.
- Add all the env_soundscape and env_soundscape_triggerable entities with the Point Entities floater.
- Give each Soundscape entity a "soundscape" name (the field called "soundscape", not the "name field").
- Click Wall Worm > Wall Worm Utilities > Soundscaper
- You will be prompted to save the file. The file name must be soundscape_YOURMAPNAME.txt (swapping YOURMAPNAME with the real name of your map. Save it to the scripts folder in your mod's game directory.
If my map is called cs_funmap for Counter-Strike, I would save this file as
\cstrike\scripts\soundscape_cs_funmap.txt.Once the soundscape file is made, it is still up to you to fill out all the sounds and rules for your sounds in that file. This tool is simply a helper function to make sure your soundscape file starts with all the soundscapes you added and saves a little typing.