Posted on Oct 31, 2018 | Last Updated Feb 2, 2019
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
vmt, vmt browser, vmt import
Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 6, 2018
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team
Posted on Dec 19, 2016 | Last Updated Dec 5, 2018
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
Posted on Jun 27, 2015 | Last Updated Jul 23, 2016
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
goldsource, wwmt, model, export, compile, smd, qc, requirement
Posted on Jun 24, 2015 | Last Updated Mar 31, 2017
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
vtf, wwpro, texture, procedural
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle