Discussion on smoothing groups and explicit normals and how they relate to Source.
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Instructions on painting stereo weights to export into DMX.
Instructions on converting a scene into a model or clustering multiple model props into single models.
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Information on adding bones to your model or controlling advanced parameters.
Instructions and video on setting up Wall Worm to export levels, models and materials usinf Wall Worm 3.71+ and 3ds Max 2018.
Articles related to making character models for the Source Game Engine.
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
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