WWMT Docs

Featured Articles

Generating LODs

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

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Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 15, 2017

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

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hull, collision, cm, convex, concave, collision model, physics model

Latest Articles

Anatomy of a Design Team

Teamwork in 3ds Max
Posted on Jan 17, 2018 | Last Updated Sep 6, 2018
Anatomy of a Design Team

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.

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teamwork, setup, wallworm, 3ds max, anatomy of a design team, source, team

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Dec 8, 2017

Discussion on smoothing groups and explicit normals and how they relate to Source.

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smoothing, normals, smoothing groups, smooth

Stereo Flexes

Posted on Jan 4, 2017 | Last Updated Jan 4, 2017

Instructions on painting stereo weights to export into DMX.

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stereo, flex, dmx, weights

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Sep 4, 2018

Instructions on converting a scene into a model or clustering multiple model props into single models.

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propper, cluster, clustering, merging, optimizing

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Jul 23, 2016

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

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goldsource, wwmt, model, export, compile, smd, qc, requirement

Advanced Texture Controls

Posted on Jun 24, 2015 | Last Updated Mar 31, 2017

With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.

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vtf, wwpro, texture, procedural

Wrinklemaps

Posted on Feb 7, 2015 | Last Updated Feb 18, 2015

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

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wrinklemaps, flex, facial, texture, wrinkle

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Jan 19, 2015

Information on adding bones to your model or controlling advanced parameters.

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bones

Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod in 3ds Max
Posted on Aug 18, 2013 | Last Updated Apr 3, 2018

Instructions and video on setting up Wall Worm to export levels, models and materials usinf Wall Worm 3.71+ and 3ds Max 2018.

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gmod, garry's mod, garrysmod, steampipe, setup

Character Models

Posted on Jul 19, 2013 | Last Updated Jul 29, 2013

Articles related to making character models for the Source Game Engine.

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character