Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Rad Topics
Articles related to making and using radiosity in your levels.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.