Converting Displacements to Models
Posted on Oct 25, 2019 | Last Updated Oct 26, 2019
Steps on converting a collection of displacements to props.
displacements, convert, props, mdl, render to texture
Brush Geometry
Posted on Feb 12, 2012 | Last Updated Dec 31, 2022
How to export brush geometry with the Wall Worm VMF Exporter.
brush, geometry, layout, bsp, brush mode, tag, world geometry
Washed Out Textures
Posted on Oct 29, 2016 | Last Updated Oct 29, 2016
Instructions of getting your materials to import without being washed out in color.
texture, import, color, washed out
FGD Parser Problems
Posted on Dec 19, 2016 | Last Updated Dec 19, 2016
Details on known issues with the FGD parser in the free version of Wall Worm.
entity, fgd, error
Create Prop Zoo from VMF
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
Create a Prop Zoo of all the models contained in a VMF.
prop zoo
Map Exporter
Posted on Jan 17, 2015 | Last Updated Jan 6, 2018
Wall Worm's MAP export for Goldsrc.
goldsource, goldsrc, level, map, export, rmf, compile
Hitboxes and Bone Properties
Posted on Dec 23, 2012 | Last Updated Apr 22, 2019
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group
Grouped Geometry is Not Supported
Posted on Feb 12, 2012 | Last Updated Jul 30, 2014
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.