OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.