Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Using Props in Your Scene
Article on re-using existing props in a scene.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.