DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Export Textures
How to export your model textures from 3ds Max to Source.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Missing Icons and Functions in 3ds Max 2022
Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.